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World of Warcraft: Midnight Brings Housing, Prey Hunts, and Void-Fueled Demon Hunters

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Blizzard Entertainment has lifted the curtain on World of Warcraft: Midnight, the middle chapter in the Worldsoul Saga trilogy and the eleventh expansion for the legendary MMORPG.
World of Warcraft: Midnight Brings Housing, Prey Hunts, and Void-Fueled Demon Hunters
While the cinematic trailer wowed audiences at Gamescom 2025, it’s the expansion’s sweeping gameplay changes that have the community buzzing.

Chief among these is the long-awaited arrival of player housing. For years, fans have asked for a system to showcase their creativity, and Blizzard promises it’s not just a novelty but a core feature designed to evolve over time. Players will be able to decorate with items from across Azeroth’s history, experiment with both grid-based and freeform placement tools, and even create surreal upside-down rooms. Social neighborhoods will make housing more than just vanity – guildmates, friends, and even strangers can visit your home if you allow it. And yes, you can mount Onyxia’s head on your wall. Or several of them.

Another major innovation is the Prey system, a new twist on questing where players set the difficulty of their hunts. At higher tiers like Hard Mode or Nightmare Mode, it becomes a grueling one-on-one showdown, with rewards that rival high-level Delves. Cosmetics, mounts, and power items are all on the table. Unlike standard quests, this system gives players real agency over how punishing – and rewarding – their experience will be.

Combat depth is also expanding with the Devourer Demon Hunter, a void-wielding ranged DPS spec. This marks the first true midrange playstyle for WoW in years. Devourers can lean into a casting-heavy rotation focused on sustaining Void Metamorphosis, or adopt a hybrid style darting in and out of melee for Mythic Plus flexibility. Hero talents via the Annihilator and Scarred trees will further diversify builds.

For lore and exploration fans, Midnight revisits beloved zones like Zul’Aman and Eversong Woods, now reimagined with modern visuals. Silvermoon City itself has been expanded into shared and faction-specific districts, while the once-cursed Ghostlands have been reborn as part of Eversong’s lush landscape. New allies await too, including the Haranir, a people once cloistered in Harandar but now drawn into the fight against the encroaching Void.

PvP receives a bold refresh with Voidstorm, a massive contested zone with gravity wells and knockback traps, as well as Slayer’s Rise, a new battleground inspired by Alterac Valley. To ease players into PvP, Training Grounds will permanently provide bot-filled practice versions of classic battlegrounds, helping newcomers learn without pressure while still offering worthwhile rewards.

Dungeons and raids aren’t neglected either. Eight dungeons debut, including Murder Row in Silvermoon, a conspiracy-laden mystery crawl, and the Den of Nalorakk in Zul’Aman, a trial by Loa. Raids will also shift in structure: instead of one massive instance, players will tackle three raids of varied scale, from the six-boss Voidspire to smaller one- and two-boss encounters tied directly to the story campaign.

Finally, quality-of-life upgrades round out the package. Transmog is being reworked so appearances apply to slots, not items, letting your Murloc helmet persist through gear upgrades. A new Situations system allows players to set cosmetic profiles for different contexts, from raids to casual housing downtime.

After two decades, World of Warcraft still finds ways to surprise. With housing, new combat systems, and revitalized zones, Midnight looks to be both a nostalgic return and a bold step forward for Azeroth.

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1 comment

BinaryBandit January 24, 2026 - 10:50 am

Bro imma cover my whole wall with Onyxia heads, no regrets

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