Sword of Justice, the ambitious new open-world MMO from ZhuRong Studio under NetEase, is officially set to launch globally on November 7 for PC (via Steam), Android, and iOS. The developers describe it as a free-to-play title built entirely around skill, exploration, and mastery rather than wallet size – a bold promise in a genre often plagued by pay-to-win systems. 
NetEase insists progression will be purely gameplay-driven, with strict stat limits and seasonal resets to ensure fairness and ongoing challenge.
Inspired by Wen Ruian’s classic wuxia novel The Four Great Constables: Sword of Justice, the game invites players into a reimagined Song Dynasty (960–1279 AD), a turbulent era of intrigue, martial honor, and supernatural conflict. The world is immense – players will scale misty peaks, uncover ancient tombs, and dive into labyrinthine dungeons teeming with mythical beasts and rival outlaws. Every quest or discovery feeds into a player’s personal journey to become a martial legend, collecting lost weapons, mastering forgotten techniques, and solving cryptic puzzles left behind by long-dead sages.
Movement and combat in Sword of Justice break away from genre norms. Using the Windstride and Shadowbearer skills, adventurers can sprint along walls, glide across chasms, or perform acrobatic leaps straight out of a martial arts epic. But traversal is only half the innovation: class archetypes are flexible, with tanks able to heal, healers capable of dishing out massive damage, and hybrid roles allowing for truly personalized fighting styles. Players can even step off the battlefield entirely to cultivate “life skills” – from cooking and fishing to archaeology, performance arts, and even presiding over court cases like a judge in the imperial system.
Where Sword of Justice really stands out, though, is in its AI Metaverse. The world is populated by thousands of NPCs with individual personalities, memories, and routines. They react to player actions, form opinions, and remember past encounters, creating a living simulation that feels surprisingly human. A shopkeeper might raise prices if you’ve wronged their family, or a wandering bard might recall a duel you fought weeks earlier and sing of your triumphs in another city. It’s a world that evolves with you, not around you.
Visually, ZhuRong Studio has pushed boundaries: path tracing and NVIDIA DLSS 4 Multi Frame Generation make the PC version shine with cinematic realism, while even mobile devices get ray tracing support – a rare feat. Despite this, system requirements remain approachable. Players can enjoy the game with a modest GTX 750 Ti and 8 GB RAM, though high-end hardware will naturally unlock its full glory.
With its mix of historical storytelling, next-gen graphics, and AI-driven depth, Sword of Justice might just redefine what a modern MMO can be – if it truly avoids the monetization pitfalls that have haunted its predecessors.
3 comments
The graphics look sick, especially that path tracing on PC, hope my 3060 can handle it
Bro if NPCs really remember what you do, that’s next level immersion 😂
If it’s really skill-based, I’m in. If not, uninstall on day one 😆