Resident Evil Requiem is already doing what every good survival horror entry should: making fans nervous, curious, and a little obsessed. Over the last few months, one question has dominated forums, timelines, and comment sections – is Leon S. 
Kennedy actually in the game, or are we chasing smoke and mirrors? Rumors have painted him as a second playable protagonist, complete with supposed leaked images and even talk of bonus costumes. But according to Capcom, almost all of that noise is exactly what it looks like: fake.
In a recent interview, producer Masato Kumazawa addressed the speculation head on, calling out how quickly modern technology can turn wishful thinking into seemingly convincing "evidence." With AI-generated videos and screenshots now looking more believable than ever, it has become incredibly hard for players to separate genuine leaks from fan-made fiction. Kumazawa stressed that unless information is released through official Capcom channels, fans should treat it as unconfirmed at best and outright false at worst.
One of the most viral examples is the image of Leon sporting an eye patch, which spread across social media along with claims about an extra DLC costume for the character. According to Kumazawa, that image and the attached story are not real. They are not marketing assets, not concept art, not a subtle teaser – just fabricated content that took on a life of its own as fans desperately searched for clues. The producer made it clear that these materials do not come from the development team.
However, and this is where things become interesting for long-time Resident Evil followers, Kumazawa did not categorically shut the door on Leon’s appearance in Requiem. He carefully avoided giving confirmation either way. That single omission has kept the community buzzing: if Leon really were not present at all, would Capcom not simply say so? For now, the official line is simple: no confirmation, no denial, and no guarantees until Capcom itself decides to show more.
This ambiguity hits especially hard because Leon is one of the pillars of the series. From Resident Evil 2 to Resident Evil 4 and beyond, he has become a symbol of the franchise’s evolution from fixed-camera survival horror to slick, over-the-shoulder action. Fans want to see how an older, more battle-scarred Leon might fit into the darker tone of Requiem, and that desire helps explain why even obviously questionable "leaks" spread so quickly. Hope is a powerful engine, particularly in a fandom that has grown up with the character.
Thankfully, the interview did not just revolve around debunking rumors. Kumazawa also discussed a key design decision that will shape how players experience Resident Evil Requiem: the ability to switch between first-person and third-person perspectives. The team was heavily influenced by feedback after the release of the third-person mode for Resident Evil Village. Many players praised the option, saying it made the game feel more familiar and accessible, particularly for those who preferred the style introduced in Resident Evil 4 and the recent remakes.
At the same time, Resident Evil VII Biohazard had a reputation for being almost too intense for some people because it was locked to a first-person view. The claustrophobic framing, combined with the brutal audio design and slow pacing, delivered one of the most terrifying experiences in the franchise’s history. For some, that was a triumph; for others, it was simply too much. By building third-person play into Requiem from the start, Kumazawa and the team hope to give players more control over how overwhelming the horror feels.
According to the producer, having a third-person option effectively allows them to "ease" the horror without diluting the core identity of the game. Players who want maximum immersion can stay in first person and absorb every jump scare at full force. Those who feel safer when they can see their character’s whole body, read animations, and maintain a bit more distance from the action can switch to third person. It is a modern, player-friendly approach that still respects Resident Evil’s horror roots.
While camera options are promising, one area where fans are less happy is the current plan around a demo. Kumazawa stated that there are no plans for a playable demo at this stage. With the game set to launch in February 2026, the team’s focus is squarely on finishing development rather than carving out and polishing a separate demo build. In other words, all hands are on deck for the full release.
This does not completely rule out a change of heart later, but the chances look slim. That said, recent mainline Resident Evil entries have almost all received some form of pre-launch demo or limited-time trial, so fans are understandably holding out hope. A last-minute announcement would not be unprecedented for Capcom, particularly if the studio wants to build one final wave of hype in the weeks leading up to release. For now, though, the official stance remains "no demo planned."
Interestingly, the absence of a concrete Leon confirmation has pushed more attention onto Grace, the new character who appears to be positioned as Requiem’s central protagonist. In our own hands-on time with an early build at Gamescom, Grace came across as uniquely vulnerable compared to many past Resident Evil heroes. She feels less like a super agent and more like a regular person caught in impossible circumstances, and that vulnerability seeps into almost every moment of the demo.
The sense of helplessness that surrounds Grace is not just narrative flavor; it shapes the tone of the entire experience. Rather than leaning into power fantasies and high-impact action, the gameplay slice we tried focused on tension, fragile safety, and the constant suspicion that the situation could unravel at any second. If Capcom leans fully into that philosophy for the entire campaign and keeps Grace as the only protagonist, Requiem could end up feeling radically different from entries where heavily trained operatives take center stage.
That shift would have major implications for combat design as well. A protagonist who is less experienced and physically imposing can justify slower, more desperate encounters, where fleeing and hiding make as much sense as standing and fighting. Limited resources, awkward weapon handling, and a heightened emphasis on planning each step could transform regular enemy encounters into mini horror stories of their own. If Requiem commits to this approach, it could offer one of the most psychologically intense campaigns in the series.
In the end, the Leon question might be less important than it currently feels. Whether or not he shows up in Resident Evil Requiem, the game is already positioning itself as a fascinating blend of old and new: a modern camera system tuned by player feedback, horror dialed up or slightly eased depending on perspective, and a protagonist who feels more exposed than many of her predecessors. Fans should be cautious about believing every screenshot and rumor they see online, especially in an age where AI can fake almost anything. But there are still plenty of reasons to be excited while we wait for February 2026 to arrive.
2 comments
first person in RE7 legit gave me nightmares, happy we get 3rd person from day one this time
watch Capcom drop a surprise demo a week before release just to prove everyone wrong 😅