CAPCOM is trying very hard to shake off the shadow of Monster Hunter Wilds, and the company is using Resident Evil Requiem to prove that it has learned its lessons about PC performance and technical stability. In a newly published, translated Q&A from its latest fiscal results call, executives directly addressed investor worries that the next big Resident Evil could stumble in the same way as its previous flagship release.
According to CAPCOM, Resident Evil Requiem is built with a very different philosophy compared to Monster Hunter Wilds. The publisher stresses that the two titles diverge in core gameplay structure, system architecture, and online features, and that those differences dramatically change the technical risk profile. 
Where Wilds pushed the RE Engine into broad, seamless hunting environments packed with dynamic systems, Requiem is described as a more controlled experience, designed from day one to run smoothly across a wide range of PC configurations.
That distinction matters because Monster Hunter Wilds became a cautionary tale for how far the RE Engine could be stretched into open world territory. The game launched with impressive buzz and strong initial sales, but PC players quickly ran into erratic frame rates, heavy stuttering, and inconsistent CPU and GPU usage, issues that were even more noticeable at higher resolutions and refresh rates. The cracks had already appeared earlier with Dragon's Dogma 2, another open world project whose performance problems made headlines and raised doubts about the engine's suitability for large-scale, streaming worlds.
The fallout was significant. After an explosive debut, Monster Hunter Wilds sales momentum cooled faster than CAPCOM expected, and in the most recent quarter even the older, more linear Devil May Cry 5 managed to outsell it. On the community side, frustration escalated to the point where the publisher cancelled a planned technical talk about Wilds after developers were targeted with harassment and threats from angry fans demanding fixes. For a company that has spent the last decade rebuilding its reputation as a technical powerhouse, that episode clearly stung.
Resident Evil Requiem, however, is positioned as almost the opposite kind of project. Internally, the game reportedly started life as a more open, multiplayer-oriented spin on the survival horror series before being re-scoped into a focused single player title made up of tighter, more detailed locations. In those kinds of environments, the RE Engine has historically performed far better, as seen in recent Resident Evil entries where image quality and frame pacing are generally praised on both consoles and PC.
CAPCOM says early results back up its confidence. The company notes that Resident Evil Requiem is already running surprisingly well on Nintendo Switch 2, which is expected to be the least powerful of the supported platforms. If the team can deliver a stable experience there, it bodes well for higher-end PCs and current-generation consoles where more powerful hardware can be used to push ray tracing, higher resolutions, and richer visual effects without sacrificing fluidity.
The business stakes for CAPCOM are high. In the same Q&A, executives reiterated that the goal is to exceed the launch performance of Resident Evil Village, which shipped three million copies in just four days and ranked as the third fastest-selling entry in the franchise. Surpassing that benchmark would send a strong signal to investors and players alike that the Monster Hunter Wilds backlash was an exception, not the new normal for CAPCOM's big-budget releases.
All eyes will now turn to the run-up to launch. Fans will be watching carefully to see how transparent CAPCOM is with PC requirements, performance targets, and graphics options, particularly after the controversy around Wilds. The publisher has framed Resident Evil Requiem as a showcase for a more mature, disciplined use of the RE Engine rather than another experimental leap into open world design, and preview coverage coming out of Gamescom 2025 already painted a promising picture of tight pacing, dense atmosphere, and stable builds.
Resident Evil Requiem is scheduled to release on February 27, 2026, for PC and current-generation consoles, including Nintendo Switch 2. If CAPCOM's assurances hold true, the game could mark not only the next major chapter for the long-running survival horror series, but also a quiet technical redemption for the RE Engine itself.
2 comments
sounds good on paper but i remember all the promises before Wilds too… will wait for benchmarks lol
wilds performance killed the hype so hard, hope capcom learned their lesson for real this time