Pocketpair has confirmed that Palworld will leave early access and officially launch as version 1.0 in 2026, marking the biggest milestone yet for the surprise hit. In a new update video, communications director and publishing manager John “Bucky” Buckley explained that the team’s main focus right now is polishing the game, fixing long-standing quirks, and preparing a content-rich full release that goes well beyond the scope of its current early access state.
According to Buckley, fans shouldn’t expect too much noise from the developers for the rest of this year. 
While a smaller winter update is still planned, it won’t rival the scale of 2024’s massive Feybreak expansion. Instead, the studio is dedicating resources to what Bucky called a full-scale “cleanup” phase, ironing out jank and ensuring core systems run smoothly. He emphasized that version 1.0 won’t just be a simple update but a transformative overhaul that introduces a “massive amount of content,” new mechanics, and reworked modules.
“It’s no secret Palworld still has rough edges,” Buckley admitted. “Taking this time now means fewer compromises and a far better game in 2026.” This strategy reflects a philosophy not uncommon in the industry: waiting for a full release often means players experience a leap in stability, depth, and creativity that early access cannot fully deliver. For fans already hundreds of hours deep into Palworld’s crafting, capturing, and survival systems, this signals that the future promises even more reasons to return.
At the same time, Pocketpair has smaller teams exploring other ideas for future projects, though Buckley clarified that Palworld remains the company’s main focus. “You’ll hear about these experiments soon,” he teased, but the lion’s share of the studio’s effort is locked onto making Palworld’s 1.0 unforgettable.
The Legal Battle With Nintendo
All of this development is unfolding under the shadow of an ongoing legal fight. Nintendo and The Pokémon Company continue to pursue their high-profile patent lawsuit against Pocketpair, claiming Palworld infringes on patents tied to monster capture, release, and traversal mechanics. These patents, originally filed in 2024 after Palworld’s breakout success, are themselves linked to divisional patents stemming from Nintendo filings as far back as 2021. Critics argue these late filings were designed specifically to target Palworld once it became clear the game resonated with millions of players worldwide.
Pocketpair has not sat idly by. The studio has already modified several mechanics that sparked controversy. In November 2024, the Pal Sphere summoning mechanic was replaced so that Pals now materialize directly beside players instead of emerging from Pokéball-like devices. Another update in May reworked gliding: instead of grabbing Glider Pals, players now use Pal-enhanced equipment. In July, Nintendo even reworded one of its divisional patents, showing the tug-of-war over definitions is ongoing. Pocketpair, for its part, vows to defend itself in court while continuing to support its players.
For many fans, the case feels less about genuine infringement and more about Nintendo trying to crush competition in the creature-collecting genre. As one gamer put it, big publishers have no problem charging £70 for a bug-ridden, average experience, yet react aggressively when a smaller studio sells something fresh and fun at half the price. That sentiment fuels a growing perception that Nintendo’s lawsuit is about gatekeeping rather than protecting innovation.
A Community Caught in the Middle
Despite the noise from lawyers and patent offices, Palworld’s player community remains vibrant. Many argue that Nintendo’s divisional patents only exist because the Japanese giant filed them after Palworld’s success, which casts doubt on the fairness of the entire process. Others compare their time in Palworld favorably to traditional AAA releases, praising the sheer hours of entertainment the game delivers even in its current state. What excites many is not just the promise of new content in 2026, but the prospect of a truly finished product built with the patience and polish players feel is often missing in big studio games.
Buckley himself acknowledged the emotional rollercoaster of managing Palworld’s community, particularly after accusations that the studio had stolen Pokémon models or used generative AI. At GDC earlier this year, he recounted how these accusations blindsided the team, describing the lawsuit as something “no one even considered” until it hit. Since then, Pocketpair has worked hard to prove its creative independence and win back trust, insisting that Palworld’s identity is its own.
Ultimately, the story of Palworld is now about more than just a quirky survival game where players befriend strange creatures. It has become a symbol of how smaller developers can disrupt genres long dominated by corporate giants, while also navigating the brutal realities of legal systems that often favor established names. Whether Nintendo succeeds or not, Palworld’s full release in 2026 is shaping up to be a defining moment in gaming – both for its community and for the future of how originality is measured in courtrooms.
2 comments
big corps always gatekeep new devs, hope Pocketpair wins
those patents are just cheap tricks, judges dont even kno games tbh