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GTA 4 with RTX Remix Path Tracing Feels Like the Remaster We May Never Get

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If Rockstar ever revisits Liberty City, it might look a lot like this. A community build of Grand Theft Auto IV running through RTX Remix with full path tracing is quietly demonstrating the sort of atmosphere-heavy remaster many fans have imagined for years.
GTA 4 with RTX Remix Path Tracing Feels Like the Remaster We May Never Get

Modder Xoxor4D has rebuilt the game’s lighting model so that streets glow with physically accurate bounce light, interiors pool with soft occlusion, and night scenes finally feel like the neon-drenched, rain-slick noir its writing always hinted at.

What RTX Remix changes – and what it doesn’t

Path tracing simulates all light interactions in a scene, unifying reflections, global illumination, soft shadows, and emissive materials. In practice, GTA IV’s sodium lamps bleed onto brickwork, shop signs color nearby pavement, and car headlights carve volumetric-looking cones through fog and drizzle. A recent side-by-side video by MxBenchmarkPC shows vanilla GTA IV next to the Remix build at 1440p and 4K, with NVIDIA DLSS and Frame Generation enabled for the latter. The contrast is immediate: the city feels deeper, more cohesive, and – crucially – less like a flat stage set.

But light can’t fix geometry. Character models, clothing meshes, and many legacy textures remain unmistakably 2008. Path-traced shadows are supple and accurate, yet they fall across low-detail faces and muddy signage. That tension – modern illumination on vintage assets – is exactly why some viewers shrug that it looks like “more shadows” rather than a transformation. The truth sits between those poles: it is still GTA IV, but with lighting that finally matches its grounded tone. Pairing this with higher-resolution texture packs and model refreshes will push it further, though the showcase here focuses on lighting, not asset overhauls.

Performance reality: worth the watts?

Remix’s path tracing is demanding. Even current high-end GPUs struggle to sustain a clean 60 FPS at 1440p – and 4K doubles the challenge. DLSS reconstruction is practically mandatory, and Frame Generation can smooth responsiveness, though purists may debate its input feel. Still, the tradeoff is compelling: Liberty City’s rainstorms become cinematography, not weather effects.

How to try it (and why you can’t – yet)

The GTA IV RTX Remix build is not publicly released at the time of writing. Early access is available by supporting Xoxor4D on Patreon. That has sparked the usual friction – nobody loves a paywall – but it’s also a pragmatic way to fund the grind of iteration, testing, and tool wrangling that modern Remix projects require.

Why this matters now

With Grand Theft Auto VI now slated for May 2026, this mod offers a timely bridge – an excuse to replay a classic with a radically different mood. If GTA IV was always the series’ bleakest novel, Remix lighting reads it by the proper lamp. It doesn’t replace an official remaster, and it doesn’t pretend to, but it nails a principle: fix the light and the city’s texture – cracks and all – comes alive.

Bottom line

Think of RTX Remix for GTA IV as a proof of concept for a remaster Rockstar may never ship. The atmosphere is transformed, the assets remind you of the year, and the performance cost is real. Yet when the rain hits Broker at night and neon leaks across wet asphalt, the result feels like the Liberty City your memory always promised.

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2 comments

OrangeHue November 3, 2025 - 3:36 pm

DLSS saves it. turn FG off and my fps goes 🪦 even on a 40-series

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Virtuoso January 31, 2026 - 11:21 pm

ngl it looks sick at night but daytime still kinda harsh. fp drops without frame gen tho 😅

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