Ghost of Yotei’s 1.100 update quietly turns the PlayStation 5 Pro version into a very different experience, especially if you own a 120 Hz display. 
The patch finally enables 120 Hz VRR support across every graphics mode and, in the process, exposes just how much performance was being locked away by conservative frame caps.
In a new comparison by content creator RajmanGaming HD, Ghost of Yotei is tested on PS5 Pro with and without VRR in all major display modes: Ray Tracing Pro, Balanced Ray Tracing Pro, Ray Tracing, Performance, Balanced, and Quality. With framerates uncapped under VRR, the game routinely climbs well above its old limits, revealing that Sony’s more powerful console had plenty of headroom that players simply never saw when everything was locked to traditional 30, 40, or 60 FPS targets.
This has reignited the usual debate over whether the game is really leaving performance on the table or whether developers are simply playing it safe. In practice, caps exist for a reason. Workloads in big open-world scenes can spike dramatically, and a safety margin helps the game cling to its target frame rate when combat, particle effects, and weather systems all hit at once. Still, the VRR mode proves that PS5 Pro can run Ghost of Yotei far faster than many expected in lighter scenes, and some fans understandably wish there were fully unlocked modes even for players without VRR-capable screens.
The base PlayStation 5 also gains 120 Hz VRR support with patch 1.100, though we have yet to see in-depth measurements there. Until detailed comparisons arrive, it is hard to say how much untapped performance Sony’s standard console was hiding behind its own caps.
Crucially, this update is not just about frame-time graphs. Patch 1.100 layers in a stack of welcome quality-of-life features: auto-loot for scooping up materials without constant button presses, an option to disable fall damage for players who value exploration over punishment, expanded Photo Mode tools, a New Game+ run for veterans, and new replayable endgame activities. Balance tweaks round out the package, smoothing difficulty spikes and letting the game’s excellent combat shine even more.
For now, Ghost of Yotei remains a PlayStation 5 exclusive sequel to Ghost of Tsushima, and some players are happy to wait for an eventual PC release where truly uncapped frame rates and mod support may take things even further. But if you already own a PS5 Pro and a fast TV, patch 1.100 is arguably the moment Ghost of Yotei finally starts to feel like a proper showcase for the console’s extra power rather than a game forever idling below its full potential.
1 comment
Tbh it makes sense they keep a safety margin so the fps doesn’t faceplant when everything explodes on screen. I don’t get the outrage, am I missing smth? 🤷♂️