FX has finally made it official: Ubisoft’s Far Cry universe is being transformed into a fully fledged television series, and it is landing in the hands of some of the most distinctive storytellers working in modern TV. Months after a brief and mysterious post about the project appeared on Ubisoft’s website and was quickly pulled, leaving fans to wonder if the adaptation had been quietly shelved, the announcement has returned in a far more permanent way. 
FX has ordered the Far Cry TV series, confirming that development is no longer just a rumour but a concrete part of the network’s growing slate of genre driven dramas.
From day one, the show is leaning into the very thing that sets Far Cry apart from most blockbuster game franchises. Instead of following one single set of heroes and villains over many seasons, the FX version is being built as an anthology. Each season will tell a self contained story with its own cast, its own location and its own emotional tone, held together by the franchise’s shared DNA of charismatic antagonists, moral grey zones and beautiful but deeply hostile environments. It mirrors the way the games drop players into a remote corner of the world, turn them into an unwelcome trespasser and then ask what happens when violence, ideology and survival instinct all collide in that pressure cooker.
That flexible structure is in very experienced hands. Noah Hawley, who turned Fargo into one of the most acclaimed anthology series of the last decade, is on board as one of the lead creative forces. In Fargo, he has taken the spirit of the original film and reinvented it again and again with new eras, new crimes and new losers in over their heads, while still circling the same themes of greed, guilt and human weakness. With shows like Legion and the recent Alien: Earth, Hawley has proved he can take existing brands and twist them into visually bold, emotionally unsettling and surprisingly thoughtful television that respects the source material without being trapped by it.
Hawley has been clear about why Far Cry appeals to him. To his mind, the games are already a kind of anthology, each one a riff on the idea of a lone outsider dropped into a volatile situation ruled by an unstable ideology and an unforgettable villain. Translating that into a TV format lets him build what he calls a big action show that can change from year to year, while always coming back to questions about the nature of humanity when normal rules disappear. Underneath the gunfights and explosions, he is interested in how people cling to power, how fanaticism takes root and how even the supposed liberators can become something darker once they are given licence to break the system.
Hawley is joined by another heavy hitter with a very different background: Rob Mac, better known as Rob McElhenney. On paper, the creator and star of It is Always Sunny in Philadelphia might seem like an odd fit for Far Cry’s brutal worlds, but his career actually makes a lot of sense for this project. Sunny is one of the longest running live action comedies in TV history, built on fearless, chaotic humour and characters who constantly make the worst possible choice. With Mythic Quest, McElhenney moved directly into gaming territory, skewering the egos, crunch culture and wild personalities inside a fictional development studio. Welcome to Wrexham, the documentary series following the Welsh football club he co owns with Ryan Reynolds, showed that he can balance real emotion with playful, self aware storytelling.
Together, Hawley and McElhenney describe Far Cry as a dream sandbox, a place where they can mix big scale action with irreverent, ambitious ideas and still dig into how people behave when they are pushed to extremes. Ubisoft, for its part, is entrusting them with one of its most recognisable properties and seems intent on letting FX lean into the franchise’s mix of pulp spectacle and social commentary rather than sanding everything down. That is exactly what many fans have been hoping for. Viewers who fell in love with Fargo are already convinced that Hawley can keep the series from feeling generic, while long time players are eager and slightly anxious, insisting that their own favourite era or villain will always be the coolest version of Far Cry and wondering whether the show can ever top those memories.
The production lineup underlines how seriously both the network and the publisher are treating the adaptation. Alongside Hawley and McElhenney, the Far Cry series is set to be executive produced by Emilia Serrano for 26 Keys, Nick Frenkel for 3 Arts, Jackie Cohn for More Better Productions, John Campisi, and Gerard Guillemot, Margaret Boykin and Austin Dill on behalf of Ubisoft Film and Television. It is a cross company partnership designed to blend FX’s experience in prestige storytelling with Ubisoft’s intimate knowledge of the lore, tone and fan expectations that have grown around the games.
The project also arrives at a time when game adaptations have finally shaken off their old curse. The Last of Us and Fallout have already proven that it is possible to turn beloved interactive worlds into appointment television without flattening what made them special in the first place. Twisted Metal has gone in a more anarchic, comedic direction. On the horizon sit projects based on Tomb Raider, Assassin’s Creed, Life is Strange, Beyond: Two Souls, Disco Elysium, God of War, Pacific Drive and Wolfenstein. Far Cry joins this crowded field with a built in advantage: because each season can be completely different, the creative team can pivot from tropical archipelagos to war torn regions to quiet rural cults without ever feeling like they are repeating themselves.
On the Ubisoft side, the series fits neatly into a larger strategy. Far Cry is one of three flagship properties that the publisher is prioritising through its new Vantage Studios subsidiary, which recently received a major cash injection from Tencent. Reports point to multiple Far Cry games in development, including a mainline sequel and a separate extraction style shooter aimed at the live service space. A high profile FX series launching around the same period would help keep the brand in the cultural spotlight, reaching viewers who have never picked up a controller while giving existing fans another lens through which to revisit the franchise’s wildest ideas.
For now, FX and Ubisoft are keeping plot specifics, casting announcements and any kind of premiere window tightly under wraps, which has only fuelled more speculation. Fans are already debating whether the first season will echo a familiar game, perhaps reimagining a sun drenched island ruled by a charming tyrant, a cold mountain dictatorship in the spirit of Far Cry 4 or a rural American cult reminiscent of Far Cry 5, or whether the show will dive into a brand new scenario built just for television. Whatever direction they choose, the combination of Noah Hawley’s controlled chaos and Rob McElhenney’s sharp, offbeat sensibility suggests that the Far Cry TV series will not settle for a simple shot for shot retelling of existing plots. Instead, it has the potential to become one of television’s most daring genre anthologies, using Ubisoft’s volatile playgrounds to explore why, time and again, people find new ways to lose themselves once the usual rules fall away.
3 comments
game adaptations been on a roll lately, last of us and fallout hit hard, hope fx keeps that streak going
i love fargo so much, if hawley is running this far cry thing there is no way it is mid 😂
kinda wild that the guy from its always sunny and mythic quest is now messing around in far cry land, vibes might be insane