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Tim Cain Returns To Obsidian Entertainment Full Time

by ytools
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Tim Cain, the programmer and designer who helped define what computer role playing games could be with the original Fallout, is officially back at Obsidian Entertainment as a full time developer. After several years of what he jokingly called semi retirement, the studio has rehired him as an in house, in person employee in Southern California, putting one of the genre’s most influential voices once again at the heart of a major RPG team.

The news did not arrive through a polished press release but through Cain’s own YouTube channel, where he has been calmly dissecting the games industry, telling behind the scenes stories and answering questions from fans.
Tim Cain Returns To Obsidian Entertainment Full Time
In a recent video he explained that his consulting period is over and that he now receives a regular Obsidian pay slip again. He emphasised that he is not remote, not a freelancer and not juggling contracts for different studios any more; his day job is once again simply making role playing games with the Obsidian crew.

Cain originally joined Obsidian back in the early 2010s and spent nine years there. During that stretch he jumped between projects and roles, bringing his technical background and world building sensibilities to very different kinds of games. He touched the irreverent licensed comedy of South Park The Stick of Truth, the classic isometric fantasy of Pillars of Eternity, the darker political drama of Tyranny and, most prominently, co directed The Outer Worlds alongside long time collaborator Leonard Boyarsky.

That partnership between Cain and Boyarsky carries a lot of emotional weight for long time RPG fans. The pair first worked together in the nineties at Interplay, shaping Fallout and Fallout 2 into the grimly funny, reactive games that still inspire modern open world design. When The Outer Worlds arrived, many players immediately read it as a spiritual cousin to Fallout, the kind of science fiction satire that scratched that same itch even while marketing kept stressing that it was its own thing. For a generation of fans Cain is simply the original guy, the one whose name they associate with that mix of dark humour, crunchy stats and consequences that really bite.

Cain stepped away from full time studio life in June 2020, right in the middle of a chaotic period for the industry. He described those years between 2020 and 2025 as a strange era when many projects were greenlit and just as many were quietly cancelled. As a contractor he helped on multiple games, including work as a creative consultant on The Outer Worlds 2, but even he admits he no longer knows which of those titles will ever see the light of day. Some will eventually ship with his name tucked into the credits, others will remain curios on a hard drive somewhere.

Returning to Obsidian as staff means that phase is over. Cain has stopped taking outside contracts and, by his own account, moved back to Southern California so he can spend his days in the office rather than on video calls. His current project is covered by the usual non disclosure agreements, and he has warned viewers not to waste time trying to guess what it is. According to him, nobody has come close to naming it correctly, which strongly implies that the game is neither the obvious sequel nor an easy nostalgia play.

That has not stopped the community from speculating. The combination of Cain’s return and rumours that Obsidian is not actively pursuing another Outer Worlds game has naturally led many people to dream about a new Fallout collaboration, whether that means a spiritual successor in the style of New Vegas or a smaller spin off set somewhere in that irradiated universe. Social feeds and comment threads are full of people calling Cain the OG of Fallout and half joking that he should be handed the keys to the wasteland one more time.

Cain’s own comments, though, sound more like someone excited to tackle fresh problems than a designer chasing his old hits. He has often spoken about wanting deep, reactive RPGs that remain approachable, and that design philosophy fits neatly with Obsidian’s long stated ambition to keep making rich narrative games for decades without ballooning into a soulless mega company. The studio has repeatedly stressed that profit is not its only north star; it wants sustainable success built on strong stories and systems that invite role playing rather than shallow box ticking.

From that angle, bringing Cain back into the building looks like a strategic move. His track record stretches from cult classics such as Arcanum Of Steamworks and Magick Obscura to the turn based adaptation of The Temple of Elemental Evil, and across all of those projects you can see the same interest in giving players multiple viable solutions to any problem. Having that mindset in meetings, design reviews and code check ins is invaluable if Obsidian truly intends to keep feeding what one director recently called the hunger for deeper RPGs.

For players, the exact title Cain is working on matters less than the fact that he is hands on again. In an era where many veteran developers quietly leave the spotlight or shift entirely into management, seeing one of the architects of the Fallout style still building new worlds is a rare bit of good news. Whatever logo eventually appears on the box, fans can reasonably expect something with choices that bite, factions that feel messy and human, and the kind of dry, slightly mean sense of humour that has followed Cain from the wastes to the stars.

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1 comment

David December 25, 2025 - 10:05 pm

Everyone screaming New Vegas 2 but my gut says totally new universe, just with that same grumpy sense of humour he always brings

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