Techland is building momentum for Dying Light: The Beast, which launches September 19, 2025, across PC, PS5, PS4, Xbox One, and Xbox Series X/S. 
In a newly published developer blog, the studio pulls back the curtain on its creative process, offering fans an inside look at both the game’s artistic direction and gameplay evolution.
The spotlight falls heavily on Kyle Crane’s long-awaited return. After a decade of imprisonment in the Baron’s lab, his story demanded a visual language that could convey scars, trauma, and transformation – without showing his face in a first-person parkour (FPP) game. The developers turned Kyle’s arms and hands into storytelling devices. Artist Charidimos Bitsakakis and the team meticulously recreated the hands from the first game, layering in scars and tortured details
. To reflect the Beast Mode born from experiments, they introduced black, vein-like patterns that pulse with menace when the transformation takes hold.
Beyond appearance, Crane’s movements were overhauled. Animations were designed to bridge continuity with the first game – echoing his muscle memory and fighting style – while sharply contrasting between human and beast states. In human form, Crane remains calculated and precise. In Beast Mode, he shifts into raw brutality: reckless, overconfident, and terrifying.
This behind-the-scenes look doesn’t just tease visuals; it highlights how the design philosophy shapes the player experience. Every swing, jump, and strike is meant to embody Crane’s dual nature. For fans awaiting release, it’s a glimpse of how Techland is blending narrative scars with gameplay mechanics, ensuring Dying Light: The Beast feels both familiar and unsettlingly new.
2 comments
this beast mode sounds op ngl
im hyped but scared they make it too edgy tbh