Company of Heroes 3 is gearing up for a fresh push to the front lines. On , Relic Entertainment will deploy the Endure and Defy: Battlegroup DLC on PC, a focused expansion that doubles down on tactical identity and battlefield asymmetry. 
A new teaser offers brief flashes of what’s coming, while the studio promises deeper reveals as the date approaches. For fans who thrive on timing, map control, and decisive counterplay, this drop looks designed to shake up both multiplayer and co-op/skirmish play.
Four New Battlegroups, Four Distinct Mindsets
- Italian Partisan Battlegroup (US Forces): Built around resistance operations, this doctrine leans into sabotage and disruption. Expect tools that undermine fortified lanes – think tunnel networks to move unseen, the ability to plant underground explosives, and mechanics that help you bleed enemy logistics by stealing or diverting resources. Used well, it pins opponents between compromised supply lines and booby-trapped approaches.
- Last Stand Battlegroup (Wehrmacht): A philosophy of staying power. New vehicles and defensive options turn contested ground into a grinding gauntlet. It’s a toolkit for players who prefer to stabilize the front, attrit enemy assaults, and then counterpunch once momentum shifts.
- Polish Cavalry Battlegroup (British Forces): Momentum incarnate. Lancer sections push shock on the frontline, excelling at breaking elite formations and punishing veteran infantry. Hit hard, cycle out, and hit again – this battlegroup rewards clean timing windows and disciplined aggression.
- Kriegsmarine Battlegroup (Deutsches Afrikakorps): Maritime-flavored support woven into desert warfare. Think coastal interdiction themes and battlefield control that complements the DAK’s mobile combined-arms approach. It’s about shaping flanks and denying the opponent safe staging zones.
Built for Multiplayer and Co-op/Skirmish
Each battlegroup is tuned for head-to-head multiplayer and for evenings spent outsmarting skirmish AI with friends. The value isn’t just new units – it’s fresh timing windows, new tech gambits, and counterplay loops that force teams to rethink standard openers and late-game pivots.
How the Meta Might Shift
Disruption vs. fortification becomes a central dialogue: Partisans threaten rear areas while the Last Stand doctrine dares you to push into a fortified meat grinder. The Polish Cavalry’s fast strikes punish overextended veterans, encouraging opponents to rotate screens more actively. Meanwhile, Kriegsmarine-styled control adds pressure on map edges and reinforcement routes, making lateral movement and retreat paths a strategic resource of their own.
For tournament-minded players, the mix suggests sharper identities: sabotage and denial; anchor-and-bleed; shock-and-cycle; and maneuvered interdiction. The best teams will blend two complementary identities to create a layered win condition instead of a single win-or-bust play.
Price, Timing, and Deals
At launch, the Endure and Defy DLC arrives with a 10% discount during its first two weeks. If you’ve been on the fence about the base game, there’s also a limited-time Black Friday sale with 60% off the core Company of Heroes 3 experience – an easy on-ramp if you’re new to the series or returning after a break.
Teaser Today, Details Soon
The teaser trailer shows glimpses of the new battlegroups in action – flashes of sabotage, dug-in armor lines, sudden cavalry surges, and coastal interference. Relic says more specifics are coming as release day approaches, but the message is already clear: Endure and Defy is about identity-forward doctrines that change how – and where – you win.
Why It Matters
Company of Heroes has always lived in the space between micro techniques and macro decisions. By adding four battlegroups with sharply defined roles, Relic isn’t just offering new toys; it’s redrawing the strategic grammar of the game. November 27 isn’t just another content drop – it’s a new conversation about tempo, territory, and the art of turning pressure into victory.
1 comment
Another defensive doctrine for Wehrmacht… turtle time intensifies 😅