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Baby Steps Punishes Serial Cutscene Skippers With a 28-Minute Troll Scene

by ytools
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Baby Steps, the self-aware, physics-driven walking simulator from Gabe Cuzzillo, Maxi Boch, and Bennett Foddy, takes its absurd humor to new extremes with a hidden gag that only the most dedicated cutscene skippers will ever witness – a full 28-minute-long cutscene that exists purely to troll those who can’t stop mashing the Skip button.

In most games, skipping cutscenes is an instant process. In Baby Steps, it’s a deliberate struggle.
Baby Steps Punishes Serial Cutscene Skippers With a 28-Minute Troll Scene
Every attempt to skip forces players to battle the game itself through awkward little minigames, as if the Skip button is alive and actively resisting. You can fail, of course, and if you don’t skip enough scenes throughout the game, you’ll miss out on one of the most bizarre meta-jokes in modern gaming: a scene that rewards your impatience with relentless, drawn-out absurdity.

The infamous cutscene plays during Nate’s final visit to Moose’s cabin. If the player has been skipping nearly everything else but chooses not to skip this final interaction, the game suddenly turns inward. Nate begins talking about the very act of skipping – directly addressing both Moose and the player, admitting he’s too drained to perform the scripted finale. The scene spirals into a strange, improvised chat between the game’s creators, who drop their characters to casually discuss everything from broccoli sandwiches to the technical impossibility of raising one eyebrow at a time. They debate mold, human biology as a storytelling device, and even complain about sound recording under a flight path. All the while, they scold the player for being a serial skipper yet refuse to let them escape this one scene.

For nearly half an hour, the dialogue meanders – mundane, ridiculous, occasionally profound. The creators clearly delight in making the player sit there and reflect on what it means to consume games impatiently. It’s part satire, part endurance test, and entirely in line with Baby Steps’ brand of humor. When the conversation finally winds down, a cat’s meow interrupts them, reminding them it’s time to roll the credits. It’s anticlimactic and hilarious, like an inside joke shared between the developers and those stubborn enough to unlock it.

Whether this 28-minute ordeal is a punishment or a twisted form of reward depends on your perspective. Some see it as a brilliant bit of meta-commentary on player behavior – the absurd conclusion to a game that’s already about the painful comedy of slow progress. Others simply laugh at the audacity of making a 28-minute scene about nothing. Either way, it’s the kind of moment that cements Baby Steps as something more than just a clumsy walking simulator; it’s a statement about attention, patience, and the joy of being in on the joke.

And for those who can’t be bothered to earn it the hard way – yes, you can find the whole cutscene on YouTube. But as the developers might tell you, skipping to the good part kind of misses the point.

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2 comments

Hackathon October 30, 2025 - 12:36 pm

LMAO 28 mins?? that’s evil genius 😂

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TurboSam November 19, 2025 - 4:14 pm

I skip everything in games but I’d totally watch this one just for the troll value

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