
The Boys: Trigger Warning Brings Vought’s Worst Nightmares to VR
For years, The Boys has crashed other people’s games like an out-of-control supe: Homelander, Starlight, and Black Noir popping up as operators in Call of Duty: Modern Warfare II, Homelander joining the roster in Mortal Kombat 1, and countless fan mods and crossovers. But unlike other big comic and TV juggernauts, the series never had a game it could truly call its own. That changes in 2026. Sony Pictures VR and Brazilian VR specialist ARVORE are teaming up on The Boys: Trigger Warning, a dedicated virtual reality experience headed to PS VR2 and Meta Quest 3 that aims to throw you head-first into Vought’s corrupt, blood-soaked world instead of letting you watch it safely from the couch.
A first true game for a very unheroic universe
On TV, The Boys works because it rips the hero worship out of superhero fiction and replaces it with corporate spin, political rot, and horrifying collateral damage. Until now, game appearances have mostly treated the characters as cool skins and guest fighters, which is ironic given that the entire point of The Boys is that these people are the last ones you should idolize. Trigger Warning is the first project that tries to build an actual game around that idea instead of simply borrowing the characters. Rather than slot you into a familiar face from the show, it drops you into the world as an original character whose life is wrecked by Vought’s secrets, turning the usual power fantasy into something much darker and more personal.
Forced into becoming a Supe
The setup for The Boys: Trigger Warning feels very on-brand for this universe: you start as an ordinary person on a simple family outing, only for everything to go catastrophically wrong. In the chaos, you stumble across one of the many dirty secrets Vought has tried to bury, and that encounter forces you into becoming a Supe against your will. In the show, Compound V and Vought’s experiments are the hidden engine behind countless tragedies; here, you are one of those tragedies made flesh. Instead of viewing the fallout through news clips and shaky phone videos, VR puts you inside the moment where your agency is stripped away and your body becomes a corporate asset. From there, you cross paths with the Boys themselves and slowly shift from victim to co-conspirator, plotting revenge on the corporation that turned your life into collateral damage.
Joining the Boys and going after Vought
Once you’re pulled into Billy Butcher’s orbit, the game becomes a revenge story wrapped in a conspiracy thriller. Plot details are still being kept under wraps, but the premise is clear: use the powers you never asked for to dismantle the empire that created you. Expect missions that mix infiltration, sabotage, and messy close-quarters encounters, because subtlety has never been the Boys’ strong suit. VR is a natural fit for that kind of chaos. The same way the show revels in practical gore and uncomfortable intimacy, the game can push you uncomfortably close to the consequences of superhero violence – shredded rooms, terrified bystanders, and your own panicked breathing through the headset as things spiral out of control. In this world, you’re not a caped savior; you’re another unstable variable Vought failed to contain.
Familiar faces and a twisted Soldier Boy
Even though you play a new character, Trigger Warning is not cutting itself off from the TV cast. The game brings back several recognizable figures from the show, with Laz Alonso reprising his role as MM (Mother’s Milk), Colby Minifie returning as Vought power broker Ashley Barrett, and P.J. Byrne once again playing director Adam Bourke. Perhaps the most intriguing name, however, is Jensen Ackles, who joins the project as a “twisted interpretation” of Soldier Boy created exclusively for the game’s story. Considering that Soldier Boy was already one of the most unhinged and morally rotten characters in the series, the idea of an even more warped version designed specifically for VR suggests that ARVORE is leaning hard into psychological horror as well as gore. Homelander appears in the reveal trailer as the looming, unstoppable presence you really do not want to attract, reinforcing the idea that you are prey, not the apex predator.
Working hand-in-hand with the show’s creators
ARVORE and Sony Pictures VR are emphasizing that they are not treating The Boys as just another license to slap on a shooter. According to the studio, the game is being developed in close collaboration with the show’s writers and cast to carry over the same razor-sharp tone: pitch-black humor, sudden brutality, and that constant sense that everything is one bad decision away from going horribly wrong. Rather than quoting scenes or rehashing old storylines, the team talks about capturing the feeling of The Boys – the way it can make you laugh at an absurdly gory moment and then feel uneasy about what you just laughed at. That tonal tightrope is hard enough on television; translating it into interactive VR, where you are the one pulling the trigger or failing to save someone, could make the show’s moral discomfort hit even harder.
ARVORE’s VR pedigree: more than a simple tie-in
If ARVORE’s name rings a bell for VR fans, it’s because the studio has already built a strong reputation with the Pixel Ripped series – playful love letters to different gaming eras – as well as projects like the interactive short The Line and the arcade-inspired Clawball. Those games showed that ARVORE understands both the technical quirks of VR and the importance of strong art direction and clever interaction design. The Boys: Trigger Warning is a very different beast from nostalgic platforming, but it benefits from a team that knows how to use VR for storytelling instead of treating it as a gimmick. When you’re sneaking around a Vought facility, bracing yourself behind cover or staring up at Homelander hovering above you, that experience lives or dies on how convincing the space feels and how naturally your hands, head, and powers are integrated into the world.
Why The Boys belongs in VR – and why it might be terrifying
The Boys has always been about what it would actually feel like to live under the shadow of weaponized celebrity gods. VR is uniquely suited to exploring that idea. Instead of watching Homelander melt someone from a safe distance, you might be the one pinned under his gaze, with nowhere to look but up. The first trailer already leans into horror vibes, presenting him not as a flashy superhero but as the unstoppable monster in your nightmares. One moment you might feel an intoxicating rush from unleashing your new abilities; the next, you are standing in the wreckage realizing that you have become exactly what you despise. That push and pull between empowerment and disgust is where The Boys thrives. In a headset, when the blood, screams, and corporate propaganda fill your entire field of view, that tension could be overwhelming in the best possible way.
The VR gamble: PS VR2 and Meta Quest 3 only
There is one big caveat: Trigger Warning is currently confirmed only for PS VR2 and Meta Quest 3. VR has been steadily gaining ground, but it is still a niche compared to traditional consoles and PC. Showrunner Eric Kripke had previously teased that a game set in The Boys universe was in the works but not for traditional Xbox or PlayStation systems, which makes a lot more sense now that the VR project is public. It also makes his comment unintentionally funny, given that one of the platforms is technically still a PlayStation product – just with a headset attached. For fans who do not own VR hardware, the decision may feel frustrating; for VR enthusiasts, though, it signals confidence that The Boys’ mix of horror, satire, and spectacle is strong enough to anchor a premium headset experience instead of being relegated to a shallow companion app.
Lingering questions: cast, canon, and gameplay
The announcement leaves plenty of open questions. The trailer shows Billy Butcher, so fans naturally wonder whether Karl Urban will lend his voice or whether another actor will step into the role for the game. The same goes for Homelander and characters like Hughie, Starlight, and Kimiko, none of whom are currently confirmed. Then there is the question of where the story sits relative to the show’s timeline and whether it will be considered canon or a dark side story running parallel to the main events. On the gameplay front, ARVORE has not yet dived into specifics about progression, choice, or how much freedom you will have to lean into or resist becoming the monster Vought wants you to be. But even with those unknowns, the core fantasy – being dragged into the nightmare of Compound V and then pointing that nightmare back at Vought – is strong enough to get fans speculating.
Just when you thought you were out…
The Boys is already one of the most relentless shows on television, and Trigger Warning looks determined to keep that energy intact in VR. For long-time viewers who swore they were done with superhero universes, this is exactly the kind of project that pulls you back in: not with shiny capes and power fantasies, but with a messed-up origin story, a grudge against a megacorp, and a world that feels even more uncomfortable when you inhabit it directly. Just when you thought you had escaped the endless stream of superhero adaptations, along comes a game that weaponizes that fatigue and turns it into narrative fuel. If ARVORE can balance sick humor, sharp satire, and genuinely unsettling VR horror, The Boys: Trigger Warning could become the rare licensed game that feels as fearless and provocative as the show that inspired it when it lands on PS VR2 and Meta Quest 3 in 2026.
2 comments
ARVORE did great with Pixel Ripped so I’m cautiously hyped, at least it’s not some lazy mobile cash-grab with Homelander on the icon
Reading your article helped me a lot and I agree with you. But I still have some doubts, can you clarify for me? I’ll keep an eye out for your answers.