Metal Gear has always lived in that strange space between experimental stealth game and full-blown cinematic epic, and nowhere is that more obvious than in Metal Gear Solid 4: Guns of the Patriots. So when Konami's Metal Gear series producer Noriaki Okamura recently admitted that bringing Metal Gear Solid 4 into the modern era would be "quite a challenge," fans immediately started reading between the lines. 
Is MGS4 too tied to PlayStation 3 hardware magic? Is Konami simply hesitant to touch one of the most polarising entries in the series? Or is the company still deciding what the future of Metal Gear should even be without Hideo Kojima?
Speaking in a Japanese interview with Real Sound, Okamura framed the recently announced Metal Gear Solid Delta: Snake Eater as a new starting point rather than a nostalgic one-off. The remake of Metal Gear Solid 3 is meant to give new players a clean way into the saga, and Okamura said the team now finds itself seriously asking what comes next. He stressed that the series stretches from pixel-art origins on the MSX era to heavily scripted, movie-like productions on modern consoles, and each chapter needs its own bespoke approach. In other words, there will be no one-size-fits-all "Metal Gear remake template" that Konami simply stamps onto every classic.
That philosophy was already tested internally with Metal Gear Solid Delta. Okamura noted that many of the original staff had long since moved on, and Konami had to rebuild a team capable of revisiting Snake Eater. Only after years of reorganising and recruiting did they feel confident enough to greenlight Delta, aiming for a version that preserves what players loved in 2004 while smoothing over the rough edges for modern audiences. Officially, Konami is convinced it has hit that balance; unofficially, fan reaction has been more mixed, with some praising the new controls and visuals while others argue that polishing the gameplay only exposes how old-fashioned some boss encounters and level design really were.
Okamura is adamant that those choices on Delta will not automatically apply to the rest of the catalogue. Some games might benefit from faithful remakes, others from lighter-touch remasters, and some may be better served by completely new entries that build on older ideas rather than re-stage them. That flexible stance is important, because it explains why the team can rework MGS3 but hesitate when the conversation turns to Metal Gear Solid 4. According to Okamura, Guns of the Patriots was written around the quirks and limits of its hardware in a way few modern titles are. To squeeze all that cinematic ambition, dense scripting and massive cutscene data onto PlayStation 3, the original team pushed the console's architecture in highly specific ways, leaving behind a tangle of bespoke systems and unique code.
That is the heart of his warning: MGS4 is not a plug-and-play candidate for the same remake pipeline being used on MGS3. Beyond the engine work, there is the question of structure. Guns of the Patriots is legendary not only for Solid Snake's final mission, but also for its marathon-length cinematics, hyper-detailed lore dumps and elaborate set pieces, such as the nostalgic return to Shadow Moses. Rebuilding all of that for modern platforms is not just a matter of higher-resolution assets; it would mean revisiting pacing, rethinking boss encounters that some players already found underwhelming, and deciding how much of that famously indulgent storytelling should be preserved exactly as it was.
It is also important to separate "remake" from "remaster" or simple "port." Based on the original release order and long-standing rumours, many fans expect Metal Gear Solid 4 to appear in some form in Metal Gear Solid Master Collection Vol. 2, a follow-up anthology to the first collection. A straightforward remastered port that cleans up performance and resolution is very different from a ground-up reimagining, and Okamura's comments are specifically aimed at the latter. Even so, his remarks about MGS4's unique architecture may help explain why Volume 2 has yet to be fully unveiled, especially after Volume 1 launched with performance hiccups and emulation complaints that Konami has publicly promised not to repeat.
Fans are understandably sceptical whenever "it is technically hard" becomes the official line. For years, players have traded stories about a never-released Xbox 360 version of MGS4 that was reportedly explored before Sony stepped in and secured its Blu-ray-powered exclusivity. Whether those tales are fully accurate or not, they fuel the perception that Konami could find a way to re-release the game if it truly wanted to. When a modern publisher says porting a 2008 title to contemporary hardware is a major obstacle, some players hear a business calculation rather than a technical roadblock.
At the same time, the community is deeply divided over what it even wants from Metal Gear in 2025 and beyond. One group is tired of what they see as copy-paste nostalgia projects: remakes that preserve every line of dialogue and reuse original voice tracks without adding new story content. To them, this looks less like curation of a classic and more like a company trying to monetise its legacy while avoiding the creative risk of a truly new game made without Kojima's guiding hand. Others argue that Delta proves Konami can at least modernise older entries competently, even if some feel that smoothing the control scheme in Snake Eater revealed how simplistic certain boss fights really are.
Another faction wants Konami to stop hovering over MGS3 and MGS4 entirely and instead focus on different corners of the series. There are loud calls for a definitive remake of Metal Gear Solid 2: Sons of Liberty or even the original 8-bit Metal Gear titles, which many fans feel have never had their moment in the HD spotlight. Some dream about a true sequel or expanded remake of Metal Gear Rising: Revengeance from PlatinumGames, while others joke that the only idea left is a tongue-in-cheek prequel about the clone babies escaping their VR cribs. All of this noise highlights a simple truth: there is no single "right" next project that would satisfy everyone.
MGS4 itself remains a lightning rod in that conversation. For some players, it is the weakest of the mainline games: a story they remember as bloated with endless cutscenes, an undercooked villain line-up and a lore pivot that replaces the shadowy conspiracies teased in earlier entries with a more straightforward "rogue AI" resolution. Others remain fiercely attached to its best moments, especially the return to a snow-covered Shadow Moses and the emotional payoff of saying goodbye to an ageing Snake. That split reception complicates the question of whether Konami should pour the enormous effort of a full remake into a game that some fans already consider divisive.
For now, Okamura's message is cautious but not dismissive. Konami is still drawing up concrete plans for what comes after Metal Gear Solid Delta, and the team is openly weighing whether to keep revisiting older stories or finally gamble on a brand-new chapter set in the Metal Gear universe. Whatever choice it makes will shape the company's broader attempt to rebuild trust after years spent chasing pachinko profits and sitting on beloved franchises. Until those plans are announced, MGS4 remains stranded on ageing PlayStation 3 hardware, and fans will keep debating whether it deserves a careful remaster, an ambitious remake, or simply the dignity of being remembered as the strange, flawed, fascinating finale to Solid Snake's story.
3 comments
Delta kinda exposed how janky Snake Eater actually was tbh. once you fix the controls you notice how easy some bosses are, you just strafe and shoot lol
pretty sure MGS4 could’ve run on 360 back then, they just wanted that Blu-ray flex with Sony money. don’t sell me the "too hard to port" line now
if they can’t figure out how to port a 2008 PS3 game in 2025 that’s a massive skill issue 😂 stick to pachinko machines at that point