Ubisoft has still not said the words out loud, but all signs now point toward Assassin’s Creed Black Flag returning in the form of a full remake, and it may be closer than fans expected. Fresh financial guidance from the publisher and a new report from Insider Gaming both suggest that the mysterious unannounced title scheduled before the end of Ubisoft’s current financial year is in fact a rebuilt version of the beloved pirate adventure, targeting a launch window in the week of 23 March 2026.
In its latest earnings call, Ubisoft highlighted the continued strength of the Assassin’s Creed brand and teased one more major release before 31 March 2026. 
Officially, that project remains unnamed, but sources cited by Insider Gaming describe it as a modern take on Black Flag led by Ubisoft Singapore, the studio that helped craft the original game’s naval systems and later steered Skull and Bones. For many players, that combination of pedigree and baggage is exactly why this remake feels both exciting and nerve racking.
The remake is reportedly aiming to drag Black Flag up to the visual and systemic standard of the newer role playing style entries, closer to what we see in Assassin’s Creed Shadows. Expect denser islands, more reactive cities and ship decks, and a combat system that respects the fantasy of being Edward Kenway without feeling stuck in the rigid animations of the pre Origins era. Behind the scenes, design teams are said to be layering in new quests, side activities and treasure routes so that long time fans will not simply be replaying the same journey with sharper textures.
One of the boldest claimed changes concerns what will be missing. Multiple reports indicate that the modern day sequences that framed the original adventure are being cut entirely. For some fans, that sounds like heresy, since those office bound interludes were the only link to the wider Assassin versus Templar meta narrative. For others, it is a relief; years of feedback have painted those segments as pace breakers that players rushed through to get back to their ship. In community discussions, you already see a different wish list emerging instead, with people begging Ubisoft to finally retire tedious tailing missions and stealth sections that fail for the slightest mistake.
There is also quiet mourning for ideas that may never return. Black Flag launched with a companion app that let players manage fleets and gather resources from a phone or tablet while away from their console or PC. It was one of the rare second screen experiments that players actually used, especially during work breaks when they could send Kenway’s ships on lucrative voyages. With the remake seemingly focused on core consoles and PC, few expect Ubisoft to resurrect that app driven layer, even though many look back on it fondly.
What no one disputes is the power of Black Flag’s seafaring fantasy. Scroll through comment threads today and you will find players reminiscing about spending entire evenings on the ocean, ignoring the main story to chase storms, dive on shipwrecks or take on legendary men of war. For some, this was the moment Assassin’s Creed stopped being about city rooftops and became the ultimate pirate simulator. Others remain unconvinced and still argue that the game is wildly overrated, its on foot missions dull and its characters merely adequate when compared with later heroes from Origins or Valhalla.
That split reception feeds directly into the uncertainty around the remake. On one side are the diehards half joking that Ubisoft has already locked in a Game of the Year contender for 2026, delighted by the prospect of next gen waves crashing against the Jackdaw’s hull. On the other side stand players who bounced off the original naval combat or feel burned by more recent pirate releases. Skull and Bones in particular looms large as a warning; if Ubisoft could not turn that project into the spiritual successor people wanted, why should anyone trust the same studio to revisit the source material.
Much will depend on how far Ubisoft Singapore is allowed to go beyond a simple visual pass. Fans are hoping for livelier deck animations, richer boarding actions and more emergent encounters at sea, alongside quality of life updates to exploration, stealth and parkour. There is a strong desire for the game to feel in line with the animation fidelity and responsiveness of the post Origins games, without sacrificing the breezy pacing that made Black Flag so easy to lose hours in. At the same time, many are wary of an aggressive live service layer or recycled systems from Skull and Bones creeping into the design.
The remake will not exist in a vacuum. Ubisoft is currently pushing what amounts to an Assassin’s Creed universe roadmap, with this year’s Assassin’s Creed Shadows, ongoing updates for Assassin’s Creed Mirage and at least one major Shadows expansion expected next year. Further down the line sit a dedicated multiplayer Assassin’s Creed project and the witch themed Assassin’s Creed Hexe. Slotting a Black Flag remake into that schedule sends a clear message; Ubisoft sees Edward Kenway’s adventure not just as nostalgic fan service, but as a pillar that can keep the brand visible between entirely new entries.
Financially, the timing makes sense. Ubisoft has credited recent positive results to the resilience of Assassin’s Creed, with Mirage already crossing the ten million mark in sales and Shadows adding another tent pole to the slate. Dropping a high profile remake near the close of the fiscal year could give the publisher one more revenue spike while minimising risk compared with launching an untested concept. The challenge will be convincing lapsed fans that this is a genuine reimagining rather than a quick remaster with slightly nicer water.
For now, everything remains unofficial, and Ubisoft is keeping its cards close to its chest. Until the remake is formally unveiled, we will not know how much of the structure has been rewritten, whether unpopular mission types have been redesigned, or how far the studio has pushed the technology on current hardware. What is clear from the early noise, though, is that Black Flag still means a lot to people. Some are begging the publisher not to ruin their favourite Assassin’s Creed, others are quietly hoping a second attempt might finally make them fall in love with it, and almost everyone agrees on one thing; if Ubisoft is really sailing back into these waters, it needs to get the voyage right this time.
1 comment
If this turns out to be a lazy remaster after Skull and Bones I am done, same studio already missed once so my hype level is very cautious right now