
FromSoftware quietly confirms: Elden Ring Nightreign DLC is in development – but patience may be required
FromSoftware’s parent company, Kadokawa, has finally said the quiet part out loud: Elden Ring Nightreign is getting downloadable content. Buried in the company’s Q2 FY2025 earnings materials is a simple line with big implications – DLC for the multiplayer spin-off is in active development with a release planned within the current fiscal year. In practical terms, that window stretches to the end of March 2026, which means fans hungry for substantial new content might be waiting into early next year.
The acknowledgement arrives after a mixed few months for Nightreign. Launched in May 2025 as a bold, co-op-first offshoot of the record-breaking Elden Ring, the game sprinted to over five million sales shortly after release. That’s a major achievement for an experiment that steps away from the strictly solitary pilgrimage Souls players often prefer. Kadokawa itself says the game performed “well beyond initial expectations,” a phrasing publishers do not use lightly. Yet the broader financial picture was more complicated: gaming revenue fell year-over-year because last year’s blockbuster tailwind – Shadow of the Erdtree – set an almost impossible comparison. Nightreign’s solid launch simply couldn’t eclipse the DLC surge that lifted the division in the prior period.
Success with caveats: a live game still finding its rhythm
Post-launch, Nightreign has received a handful of meaningful updates. Players have seen the addition of a Duos mode, tougher boss variants, and a new upper difficulty tier that dares even seasoned Tarnished to push deeper. Those are welcome steps for a game pitched as a repeatable, challenge-driven loop. But for many in the community, the cadence felt too slow. Scroll the Steam reviews and you’ll find a recurring refrain: people who adore the core combat and atmosphere feel they’ve run out of reasons to return week after week. One long-time fan with well over a hundred hours logged summarized the mood in blunt terms – no fresh bosses, no new map space, no events, and too few new characters since launch has left the experience in a holding pattern.
This tension – strong fundamentals versus thin ongoing support – frames the stakes for the DLC. When a live game stumbles on momentum, content drops must do double duty: entice lapsed players back while deepening systems for the faithful who never left. That means scope matters as much as timing.
What “planned for release in FY2025” really means
Corporate timelines rarely speak fan language, so let’s translate. Kadokawa’s fiscal 2025 ends in late March 2026. If FromSoftware sticks to that window, the DLC could land anywhere from late 2025 to the first quarter of 2026. A release in the earlier half would help stem attrition and re-energize the player base heading into the new year; a March landing would still meet the promise, but risks missing those who’ve moved on. Either way, confirmation beats silence – teams don’t lock a fiscal window unless they’re confident about the production path.
The DLC that Nightreign needs
So what should this expansion deliver? A few pillars feel essential:
- New destinations to conquer: Nightreign’s strongest moments are the ones where you round a corner with teammates and feel the hush before a fight. Fresh zones – whether compact arenas with verticality or a sprawling region threaded with shortcuts – would instantly refresh the loop.
- Boss encounters with identity: FromSoftware’s calling card is encounter design that teaches by pain and delights through mastery. A suite of wholly new bosses (not just variants) would spark theorycrafting, guide videos, and meta churn.
- Buildcraft depth: More weapons, ashes, talismans, and class archetypes suited to co-op roles – frontline control, stagger setups, off-heals, and burst windows – would widen playstyle expression and team synergies.
- Live-game hooks: Limited-time events, rotating modifiers, and seasonal challenges can create appointment play without undercutting the game’s deliberate, methodical feel.
- Quality-of-life and stability: Matchmaking clarity, clearer reward tracks, anti-cheat robustness, and better onboarding for new squads will determine whether returning players stick around after the first weekend.
From’s own history offers a blueprint. The studio’s best expansions don’t just add more – they recontextualize what’s already there. Think of DLC that stitches a new path through familiar territory, or that introduces an item that upends build meta without breaking it. Nightreign, built around co-op escalation, can go further: a raid-like multi-phase boss that demands role coordination; a risk-reward system that trades faster clears for harsher death penalties; even a “Gauntlet” mode with seeded runs for competitive times.
Marketing moments and the road to re-engagement
On the reveal front, a high-profile showcase – such as a regional State of Play or a publisher event – would be the logical stage to plant a flag. The smartest roll-out would pair a cinematic teaser with immediately useful info: content outline, a clear release window, and a pledge on post-launch cadence. A limited network test could stress matchmaking and surface balance issues early, while a pre-DLC patch that adds a new difficulty switch or a quality-of-life overhaul would bring veterans back ahead of launch.
Crucially, a roadmap matters. Even a modest, three-beat plan – “DLC launch → event rotation → new boss drop” – signals intent and respect for player time. Live games thrive on expectation management as much as surprise.
Why the wait might still be worth it
Patience is hard when you adore a game that feels one big update away from greatness. Yet the very DNA that made Nightreign compelling – its mechanical precision and world-building mood – also makes rushing risky. FromSoftware’s expansions land best when they cook long enough to earn their scars. If the studio uses the runway to craft bosses with mechanical bite, enrich team dynamics, and shore up live-ops fundamentals, a Q1 2026 release could still flip the sentiment narrative.
For now, the facts are simple: the DLC is real, the window is set, and the team has heard the chorus asking for more. Whether it arrives late this year or early next, Nightreign’s next act will determine if this ambitious spin-off matures into a staple or remains a curious, brilliant detour. Either way, the Tarnished have unfinished business.
2 comments
Tbf I’d rather wait for peak From boss design than get a reskin next month
From pls fix matchmaking before anything else, my duo queue is cursed 😭