NCSOFT’s long-awaited sequel AION 2 is officially charting a global launch window for 2026, and PC players are set to get a major visual boost: NVIDIA has confirmed the game will support DLSS 4 with Multi Frame Generation on day one for the PC version. 
The MMO will also arrive on mobile, while the first public rollout happens sooner – an initial release in South Korea and Taiwan is scheduled for November 19 – before the worldwide launch follows.
As a follow-up to Aion: The Tower of Eternity (originally released in Korea in 2008 and worldwide the year after), AION 2 moves the timeline forward by roughly two centuries. The technology stack has leapt, too: where the first game ran on Crytek’s CRYENGINE, the sequel is being built on Unreal Engine 5. That shift underpins a far more ambitious world; NCSOFT says the playable landmass is roughly 36 times larger than the original and, crucially, it’s seamless. Instead of the familiar patchwork of “zoned” regions and loading transitions, players can move across vast biomes without interruptions, a design choice that should transform exploration, mounted travel, and large-scale encounters.
Two factions, one battleground
The Elyos and the Asmodians return as the franchise’s iconic rival factions, but with a structural twist. Rather than coexisting on the same servers, each faction occupies its own server ecosystem. Their direct conflict plays out inside the Abyss – AION’s signature PvP theatre – where matched populations from the paired Elyos and Asmodian servers converge. This design aims to stabilize open-world progression while still delivering mass PvP flashpoints where it matters most.
PvE depth: 200+ dungeons and flexible party sizes
NCSOFT is promising breadth as well as scale. At launch, players can tackle more than 200 dungeons, from solo-friendly instances to coordinated group challenges for up to eight adventurers. The studio is positioning these instances as a spectrum of experiences – bite-size runs for quick rewards, longer labyrinths with layered mechanics, and endgame gauntlets intended to test optimized builds and group coordination.
Eight launch classes
At release, AION 2 fields eight familiar archetypes: Gladiator, Templar, Assassin, Marksman, Sorcerer, Spiritmaster, Cleric, and Chanter. Veterans will recognize the broad roles – frontline bruisers, ranged specialists, caster DPS, pet-centric control, and the franchise’s distinct flavor of healing and support. The reworked combat sandbox, paired with the seamless world, should create more organic moments where class utility matters outside instanced content – ambushes on caravan routes, reactive skirmishes in borderlands, and opportunistic boss pulls.
DLSS 4 with Multi Frame Generation on PC
On the technical front, NVIDIA’s confirmation of DLSS 4 with Multi Frame Generation support on PC is a headline feature. The latest iteration of Deep Learning Super Sampling combines advanced upscaling with multi-frame analysis to synthesize intermediate frames, targeting higher framerates without a proportional hit to visual fidelity. For an MMO that expects jam-packed world events and large-scale Abyss battles, that extra headroom can translate into smoother input response, clearer motion, and fewer drops during effect-heavy clashes. PC players with compatible GeForce GPUs should see meaningful benefits at higher resolutions or with maxed-out effects.
Hands-on debut and adjacent announcements
The news arrived alongside NVIDIA’s GeForce Gamer Festival at COEX in Seoul, an event marking 25 years of GeForce in South Korea. AION 2 is playable on the show floor, sharing the spotlight with NCSOFT’s MMOTPS Cinder City (shown at Gamescom 2025) and a separate update from KRAFTON on PUBG Ally, the company’s ACE-powered “co-playable character” first revealed at CES 2025. KRAFTON reiterated that PUBG Ally – driven by the small language model Mistral-Nemo-Minitron-8B-128k – is designed to act as an AI teammate that can provide tactical assistance and even engage enemy players. A user test event is planned for early next year.
Why this matters
Between the switch to Unreal Engine 5, the 36x expansion, and the end of zone boundaries, AION 2 reads like a modern reinvention rather than a conservative sequel. The cross-server Abyss concept is a smart compromise: it preserves the peace and progression cadence of home servers while still delivering the large-scale faction warfare that defines the IP. Meanwhile, DLSS 4 with Multi Frame Generation is more than a buzzword for MMOs – it’s a practical solution to the performance spikes that occur when hundreds of players collide in the same space.
Mark the calendar for November 19 if you’re in Korea or Taiwan, and keep 2026 in view for the global rollout. Whether you’re returning to Elysea or Asmodae – or stepping through the rift for the first time – the next chapter in the Aion saga looks set to be bigger, faster, and far more seamless.
2 comments
Elyos main here, see you in the Abyss 😈
DLSS 4 in an MMO? finally some smooth sieges for my poor GPU