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Silent Hill f Producer Says AI Could Never Make Its Bold Creative Choices

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Silent Hill f has become one of the most debated horror releases of the year – not only for its eerie return to psychological terror, but also for the conversation it has sparked about the role of artificial intelligence in modern game development. The discussion ignited when Hideo Kojima, one of the industry’s most influential voices, suggested in a recent interview that in the near future, ‘remakes and sequels will be made by AI.’ His statement stirred the gaming world, hinting at a future where creativity might be automated. Yet, Motoi Okamoto, the producer of the Silent Hill series, firmly disagreed. For him, Silent Hill f stands as proof that true innovation still demands human unpredictability.

Okamoto’s response, shared on X (formerly Twitter), directly countered Kojima’s perspective.
Silent Hill f Producer Says AI Could Never Make Its Bold Creative Choices
He acknowledged that AI might be capable of assembling a sequel using existing lore or data – but said it could never make the kind of ‘bold choices’ that define a creative leap. Shifting the series to 1960s Japan, or choosing Ryukishi07, the acclaimed visual novel writer behind Higurashi and Umineko, to pen its story were decisions driven by emotion, culture, and instinct. ‘AI may be able to put together a project for a sequel that takes place in the Silent Hill universe,’ Okamoto explained, ‘but things like changing the story’s setting to Japan or getting Ryukishi07 on board are the kind of bold choices AI would never be able to make.’

The result of those choices is a game that feels both familiar and alien. Silent Hill f takes players away from the fog-drenched American town and into the humid, decaying beauty of rural Japan. It follows Hinako Shimizu, a teenage girl trapped between social expectation and her own unraveling psyche. While the game scored a respectable 7/10 in reviews – praised for its haunting narrative and atmosphere but criticized for its awkward melee combat – it still sold over one million copies since its September release, proving the franchise’s power to evolve and survive.

Earlier, Okamoto also addressed why Konami decided to reveal three new Silent Hill projects at once after years of silence. The move, he said, was deliberate: a signal to both nostalgic fans and newcomers that the publisher was serious about resurrecting one of horror gaming’s most iconic names. Since the Silent Hill Transmission event in 2022, the franchise’s revival has been carefully planned to balance reverence for its roots with new creative blood. The Silent Hill 2 Remake – targeted equally at old and new players – has now surpassed 2.5 million copies sold, bringing the series’ total lifetime sales to around 10 million.

While Kojima’s prediction of AI-made remakes looms large, Okamoto’s stance captures a deeper truth: creativity in horror, or any form of art, thrives on imperfection, intuition, and human fear – qualities that cannot be reduced to code. For now, Silent Hill f remains a living experiment in what happens when a franchise dares to dream beyond the algorithm.

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