Team Cherry, the small but beloved studio behind Hollow Knight: Silksong, has officially rolled out details on its very first post-launch patch, offering players a blend of bug fixes and subtle balance tweaks. The patch, identified as version 1.0.28470, arrives as an important early step in the game’s post-release support and will be available to all players by mid-next week, around September 17. 
For those eager to test it ahead of time, the update is already accessible via the public-beta branch on Steam and GOG for PC players.
While this inaugural patch doesn’t introduce sweeping overhauls, it directly addresses one of the most heated talking points in the community: difficulty. Since launch, Silksong has been both celebrated and criticized. On one hand, it has delivered one of the biggest launches of the year, drawing massive concurrent player numbers on Steam and racking up glowing reviews from critics. On the other hand, many players have voiced frustration over its punishing design, claiming some encounters feel more unfair than challenging.
Patch 1.0.28470 makes what Team Cherry describes as “slight” balance adjustments during the game’s earliest segments, effectively softening the initial learning curve. These tweaks could provide relief to those who struggled with the opening hours, where even early minibosses were seen as overwhelming. This is especially notable given the rise of fan-made mods aimed at reducing the game’s difficulty, reflecting a portion of the player base that found the base game more grueling than enjoyable.
Criticism from fans has been widespread across Reddit, Discord channels, Steam reviews, and social media. A common theme is frustration with “runbacks” – the often long trek required to retry challenging sections after death – which some felt artificially inflated the difficulty. One player bluntly wrote that Silksong’s challenge stems from “overtuned numbers and menial tasks” rather than thoughtful design. Another simply asked if the game’s difficulty bordered on cruelty. These sentiments underline the divide between hardcore fans who crave extreme challenges and newer or more casual players hoping for a smoother journey.
Despite this debate, Team Cherry has remained committed to refining the experience. The studio confirmed that all fixes in this patch will apply retroactively, meaning anyone stuck on game-breaking bugs should see relief immediately after updating. For those who can’t wait, switching to the public-beta branch will apply the solutions early. Importantly, Team Cherry also assured players that additional fixes are already in the pipeline for a second patch, which may tackle unresolved issues not covered this round.
Meanwhile, the community can also lean on a growing library of resources. Outlets like IGN have stepped in to publish guides ranging from unlocking the in-game map, collecting Rosary Beads, navigating the Bell Beast boss fight, and even an expanding interactive Silksong map. These guides aim to help players find their footing as the game continues to evolve through official updates.
Ultimately, patch 1.0.28470 marks the beginning of Silksong’s live service journey, where balance adjustments and bug fixes will shape the experience in response to player feedback. While the core debate around difficulty may rage on, one thing is certain: Team Cherry is listening, and their first steps show a willingness to adapt and improve this long-anticipated sequel.