NVIDIA has rolled out fresh updates for its developer tools, with the release of DLSS SDK v310.4.0 and Streamline SDK v2.9.0. While this update isn’t about flashy new features, it focuses on what many developers quietly appreciate most: stability and polish. 
Both SDKs now come with a batch of bug fixes aimed at making integrations smoother and eliminating lingering problems like ghosting and flickering in image quality.
DLSS SDK remains the foundation for Super Resolution and DLAA, giving developers a direct path to NVIDIA’s AI-driven upscaling and anti-aliasing technologies through the NGX API. The new version doesn’t introduce groundbreaking additions, but the incremental runtime refinements can make a difference in day-to-day development. The Streamline SDK update continues to act as the unified framework for integrating DLSS features, multi-frame generation, Reflex, ray reconstruction, and image scaling. Importantly, it remains the go-to solution for DLSS 4 support.
For game developers, stability isn’t glamorous, but it’s essential. A smoother SDK means fewer headaches when pushing updates to players. NVIDIA recommends developers swap out old binaries, headers, and plugins with the latest versions and run fresh validation passes across all DLSS modes – from Quality to Ultra Performance. The updates may not spark hype, but they lay the groundwork for cleaner integrations and more reliable rendering pipelines in future games and applications.
4 comments
Still waiting for something groundbreaking, not just bug fixes 🤷
This update feels more like patching holes than real progress..
Imagine hyping stability updates 😂
Looks stable now, but tbh it’s kinda boring release