Gamescom 2025 has officially cemented itself as the biggest gaming festival in the world. Held once again in Cologne, this year’s edition drew a record-breaking 357,000 attendees from 128 countries, surpassing last year’s already impressive 335,000 visitors. 
The global audience was just as staggering, with 72 million tuning into Opening Night Live and a jaw-dropping 630 million views across Gamescom content on Saturday alone.
The show floor was more packed than ever, hosting 1,568 exhibitors from 72 nations across 233,000 square meters, plus 40 international pavilions showcasing the diversity of gaming culture worldwide. From indie studios to AAA giants, the sheer scale highlighted just how much Gamescom has outgrown its rivals, especially with E3 fading into memory.
Felix Falk, managing director of the German Games Industry Association, described Gamescom 2025 as a festival that “sets new standards – bigger, more diverse and more international than ever before.” Gerald Böse, CEO of Koelnmesse, echoed this, praising Gamescom’s ability to merge business and entertainment while creating an unmatched global stage for the gaming industry.
For attendees, it wasn’t just about numbers. The event buzzed with new demos, developer reveals, and a palpable sense of community. Gamescom is no longer just a trade show – it’s become the central hub where the future of gaming culture unfolds.